General [M]ayhem

Go Back   General [M]ayhem > General [M]ayhem > Gaming
Register Members List Mark Forums Read [M]erchandise Calendar

Reply
 
Thread Tools
Mooninites
 
Mooninites's Avatar
 
Quote:
Originally Posted by LAZERGUNPEWPEW View Post
I never really considered him treating it as a WIP. I don't know alot of people who public host a WIP map for testing inplace of private testing with other community members.
Like Genmay?
__________________
Mooninites unite!
Old 11-30-2009, 09:47 PM Mooninites is offline  
Reply With Quote
#31  

Advertisement [Remove Advertisement]

Xpiotos
 
Quote:
Originally Posted by MooK View Post
CDG was never entirely that helpful when it came to mapping, at least for me. Their skins/models and WIPs are outstanding though. The guys who release over there, at least from 2004-2006, were the best at what they did. High quality stuff.

Yeah, I might have rushed to get my post out there. I've been there since May of '04, and yeah, all their models were really good. I never really tried their mapping, so you're right on that part.

But even if they weren't good at making maps, i'm sure some of them could point you in the right direction in terms of texturing, scaling, etc.
__________________
9a08cc6b2576f86ae05cfe277ab7235c [y yuo throw haet :( :(] porn may <3's yuo.
Old 12-01-2009, 09:30 AM Xpiotos is offline  
Reply With Quote
#32  

LAZERGUNPEWPEW
 
LAZERGUNPEWPEW's Avatar
 
Quote:
Originally Posted by MooK View Post
Uhh, public review is probably the best method of learning what people like and dislike. Have you ever played some of the custom modifications of CS:S? Surf maps are almost always works in progress. I very rarely see a complete surf map before seeing it as a beta, and some of those can be the most eccentric, interesting and imaginative maps out there.

You're comparing the build process of a balanced CS map to a fucking surf map.

Really?

Quote:
Originally Posted by Mooninites View Post
Like Genmay?

Yes. All the maps and modding flying out of this place. Incredible. I'm talking about a mapping / modding community. You know, people who know theres a difference between surf maps and "normal" maps.
Old 12-01-2009, 09:43 AM LAZERGUNPEWPEW is offline  
Reply With Quote
#33  

chuckybob
Mario raped Peach in her fuzzy spot while twisting and twirling his mustache sexylike
 
chuckybob's Avatar
 
Quote:
Originally Posted by Mooninites View Post
Like Genmay?

weve got some bonefied experts running around these parts

edit: and by some i mean me
Old 12-01-2009, 09:56 AM chuckybob is offline  
Reply With Quote
#34  

MooK
 
MooK's Avatar
 
Quote:
Originally Posted by Xpiotos View Post
Yeah, I might have rushed to get my post out there. I've been there since May of '04, and yeah, all their models were really good. I never really tried their mapping, so you're right on that part.



But even if they weren't good at making maps, i'm sure some of them could point you in the right direction in terms of texturing, scaling, etc.


I meant strictly that they weren't very helpful with mapping. They're mostly a textures/skins/models/etc.

Quote:
Originally Posted by LAZERGUNPEWPEW View Post
You're comparing the build process of a balanced CS map to a fucking surf map.

Really?



Yes. All the maps and modding flying out of this place. Incredible. I'm talking about a mapping / modding community. You know, people who know theres a difference between surf maps and "normal" maps.

You're just an idiot right?

I'm talking strictly quality, imagination, innovation and creativity:

http://www.fpsbanana.com/maps/114634
http://www.fpsbanana.com/maps/25752
http://www.fpsbanana.com/maps/50769
http://www.fpsbanana.com/maps/85454
http://www.fpsbanana.com/maps/65505
http://www.fpsbanana.com/maps/41535
http://www.fpsbanana.com/maps/91320

Some of these are fairly recent, too. Just because it's a different gamestyle, does not mean that you can discount the effort and quality made by the people who put their lives into these maps. You've got to be seriously ignorant if you can't see how well done these maps are, considering optimization is a helluva lot harder to do on large, open area maps in hammer; typical of what you see in a surf map. With that said, my point still stands. Just because it's a different gameplay, doesn't mean these mappers are doing things any different. They release them to the public in beta's, which are played by a great number of people. Those who care enough about the maps leave feedback for the author, whether it be on FPSBanana, their email, solidsurf, etc. It's a lot easier to fix potential bugs and errors when you have a few hundred people testing a map as opposed to a dozen or so.
__________________
MooK - <3 Website Architecture.
Synth3t1c owes me $20 via PayPal.
Old 12-01-2009, 10:20 AM MooK is offline  
Reply With Quote
#35  

G-Daddy
I love my mother. No, I REALLY love her. In the butt.
 
surf maps > regular maps. quality, planning, and execution for the top surf maps towers over the same qualities for the top de/as/etc maps
__________________
Whiny Douche for mod.
Digital Mocking's a cuntflap
4138660d2dbe60f185882a92b829b0fd
1ccff0ae11de8623189c9693877fcddf
Old 12-01-2009, 12:09 PM G-Daddy is offline  
Reply With Quote
#36  

LAZERGUNPEWPEW
 
LAZERGUNPEWPEW's Avatar
 
Quote:
Originally Posted by MooK View Post
I meant strictly that they weren't very helpful with mapping. They're mostly a textures/skins/models/etc.



You're just an idiot right?

I'm talking strictly quality, imagination, innovation and creativity:

http://www.fpsbanana.com/maps/114634
http://www.fpsbanana.com/maps/25752
http://www.fpsbanana.com/maps/50769
http://www.fpsbanana.com/maps/85454
http://www.fpsbanana.com/maps/65505
http://www.fpsbanana.com/maps/41535
http://www.fpsbanana.com/maps/91320

Some of these are fairly recent, too. Just because it's a different gamestyle, does not mean that you can discount the effort and quality made by the people who put their lives into these maps. You've got to be seriously ignorant if you can't see how well done these maps are, considering optimization is a helluva lot harder to do on large, open area maps in hammer; typical of what you see in a surf map. With that said, my point still stands. Just because it's a different gameplay, doesn't mean these mappers are doing things any different. They release them to the public in beta's, which are played by a great number of people. Those who care enough about the maps leave feedback for the author, whether it be on FPSBanana, their email, solidsurf, etc. It's a lot easier to fix potential bugs and errors when you have a few hundred people testing a map as opposed to a dozen or so.

I don't even know what to say. Really, everything you've posted is a surf map when the OP's map clearly isn't.

My point had nothing to do with "optimization", "imagination", "innovation" or "creativity". But you knew that.

You've missed my entire point starting at square one. I'm sure the people who map out surf maps have spent alot of time on planning hosty locations, lines of sight and choke points. I didn't once say people who create surf maps aren't innovating on the game, aren't creative or imaginative. Hell, de_rats was all of those things and I liked it and it wasn't a "serious" map. But if you actually want to sit here and tell me that a hostage map which I assume he wanted taken semi-seriously is going to be balanced after planning and mapping it for 2 days then I don't know what to say.

All I've also said is, I haven't seen a semi-serious map being played in a public beta.

If he wants to make a surf map, thats fine, I have no problem with that. I actually don't have a problem with anything he does. I had just assumed the maps he were making were meant to be played in a semi-serious fashion. Not many gimmicks.How many of the now bundled CS maps have you seen go into a public beta?Cbble? Aztec? Inferno? Storm? Dust? Dust 2? Siege? Assault? I played CS for many a years and never saw a "beta" tag on a map or heard about a map being re-released for bug fixes. When I did map, we used to just test everything "inhouse" as it were, or within the boards that we were members of. Thats all.

But thats just me. Maybe I am just an idiot. Maybe inbetween riding the OP's tip and being spectacular on the internet you've seen tons of map hit public beta and be re-released. I haven't. I also for the life of me, can't figure out why you're so butthurt about what I said to the OP, when your entire point rests on the idea that his maps are "surf" maps, which clearly aren't the same as a "regular" map. Sure surf maps may require more planning than a regular map, but his map isn't a fucking surf map.

Last edited by LAZERGUNPEWPEW; 12-01-2009 at 02:17 PM..
Old 12-01-2009, 02:11 PM LAZERGUNPEWPEW is offline  
Reply With Quote
#37  

MooK
 
MooK's Avatar
 
Quote:
Originally Posted by LAZERGUNPEWPEW View Post
Surf maps need more testing because of the mechanics behind "surfing". My point had nothing to do with "optimization", "imagination", "innovation" or "creativity". But you knew that.

You've missed my entire point starting at square one. I'm sure the people who map out surf maps have spent alot of time on planning hosty locations, lines of sight and choke points. I didn't once say people who create surf maps aren't innovating on the game, aren't creative or imaginative. Hell, de_rats was all of those things and I liked it and it wasn't a "serious" map. But if you actually want to sit here and tell me that a hostage map which I assume he wanted taken semi-seriously is going to be balanced after planning and mapping it for 2 days then I don't know what to say.

All I've also said is, I haven't seen a semi-serious map being played in a public beta.

If he wants to make a surf map, thats fine, I have no problem with that. I actually don't have a problem with anything he does. I had just assumed the maps he were making were meant to be played in a semi-serious fashion. Not many gimmicks.

How many bundled CS maps have you seen go into a public beta? Aztec? Inferno? Storm? Dust? Dust 2? Siege? Assault? I played CS for many a years and never saw a "beta" tag on a map or heard about a map being re-released for bug fixes.

But thats just me. Maybe I am just an idiot. Maybe inbetween riding the OP's tip and being spectacular on the internet you've seen tons of map hit public beta and be re-released. I haven't.

Apparently you misread one of my earlier posts. I think it takes months, and now I would say, if not a year to create a balanced, well made map from start to finish. And in that right, to make a balanced, well made map, it takes creativity, innovation, imagination, etc.

If you've never seen a well made map in a public beta, than you really haven't played the custom scenes of this game. Because I've seen at least a dozen, not all being surf maps; and they were all serious attempts.

Don't try and get out of the fact that you made the assumption that we, in this thread, can't tell the difference between surf and normal maps. Because we can. But that doesn't take away from the same practices both can take on. One of which is the

I however, will re-make the point in saying that if you want your map to get a lot of public attention, you want a large amount of public opinion, and you want people to test your map on a large scale, public release and review is an option worth taking.

Things are different if you want to keep them secret. They also take longer.


Oh, but if you're bundling the maps in a game you're selling you would NEVER want to beta your maps to the public. Oh wait, I believe valve did. Wasn't there a CS:S beta? Would you not call that betaing the maps as well as the gameplay? What about L4D, L4D2, and the other betas that we've seen? Does that not count?

Oh wait, haven't they updated maps for DOD:S, TF2, L4D and CS:S? I would consider those re-releases, the only difference is they're automatically downloaded for you because they're bundled.

Thank you, I'll try to keep up my spectacular internet presence.

EDIT:

I only started on surf maps because I was using them as an example of a custom map that is very well made that also goes through public review. That's all. Maps are maps are maps, just because the gameplay has changed does not mean the route to making these maps is that much different. You still have to create a plan, draw out a layout, shape the map, give it life, optimize and test it.
__________________
MooK - <3 Website Architecture.
Synth3t1c owes me $20 via PayPal.
Old 12-01-2009, 02:20 PM MooK is offline  
Reply With Quote
#38  

LAZERGUNPEWPEW
 
LAZERGUNPEWPEW's Avatar
 
Quote:
Originally Posted by MooK View Post
. Wasn't there a CS:S beta? Would you not call that betaing the maps as well as the gameplay? What about L4D, L4D2, and the other betas that we've seen? Does that not count?

Oh wait, haven't they updated maps for DOD:S, TF2, L4D and CS:S?

Nevermind, just, nevermind
Old 12-01-2009, 02:28 PM LAZERGUNPEWPEW is offline  
Reply With Quote
#39  

MooK
 
MooK's Avatar
 
Quote:
Originally Posted by LAZERGUNPEWPEW View Post
Nevermind, just, nevermind

That's okay, you could have just accepted defeat gracefully.


OP: do you still need somewhere to test it?
__________________
MooK - <3 Website Architecture.
Synth3t1c owes me $20 via PayPal.
Old 12-01-2009, 02:32 PM MooK is offline  
Reply With Quote
#40  

LAZERGUNPEWPEW
 
LAZERGUNPEWPEW's Avatar
 
Quote:
Originally Posted by MooK View Post
That's okay, you could have just accepted defeat gracefully.


OP: do you still need somewhere to test it?

Yes, you win the internets, all 10,000 of them
Old 12-01-2009, 03:16 PM LAZERGUNPEWPEW is offline  
Reply With Quote
#41  

G-Daddy
I love my mother. No, I REALLY love her. In the butt.
 
Quote:
Originally Posted by LAZERGUNPEWPEW View Post
Yes, you win the internets, all 10,000 of them

__________________
Whiny Douche for mod.
Digital Mocking's a cuntflap
4138660d2dbe60f185882a92b829b0fd
1ccff0ae11de8623189c9693877fcddf
Old 12-01-2009, 03:21 PM G-Daddy is offline  
Reply With Quote
#42  

Cyberkill
 
yea, holy shit man this is seriously crazy thread I would love to playtest both of these maps with real people....I will have a compiled beta tomorrow for sure
Old 12-01-2009, 03:36 PM Cyberkill is offline  
Reply With Quote
#43  

Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -7. The time now is 09:11 PM.



Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.